#pragma once

#include "Raptor.h"

class RaptorTiger : public Raptor
{
public:
	RaptorTiger();
	~RaptorTiger();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;

	void ShootPhermones();
};

